AI Insights · Timothy · July 2022
Top 5 Horse Games on Android in South America: Q2 2022 Performance
Discover the performance trends of the top horse games on Android in South America for Q2 2022, including downloads, revenue, and active user metrics.
In Q2 2022, the top horse games on the Android platform in South America showcased varied performance trends in terms of downloads, revenue, and active users. Here's a detailed look at the data from Sensor Tower for the top five games in this category.
Rival Stars Horse Racing from PIKPOK experienced fluctuating weekly downloads, peaking at around 42K in late March and dipping to a low of 6K by mid-May before rebounding to 33K by late June. Weekly revenue saw a steady decline from $1.5K at the end of March to around $1.1K by the end of the quarter. Active users fluctuated, starting at 71K in late March, dropping to 28K in late May, and recovering to 63K by the end of June.
Horse Riding Tales - Wild Pony by Foxie Ventures maintained a relatively stable trend in weekly downloads, hovering between 5K and 8K throughout the quarter. Revenue showed a slight decline from $427 at the end of March to $275 by the end of June. Active users remained steady, starting at 44K in late March and ending at 40K in late June.
Horse Racing Manager 2024 from Third Time Entertainment, Inc had consistent weekly downloads, ranging from 700 to 900. Revenue showed a slight increase mid-quarter, peaking at $146 in early May, before normalizing to around $117 by the end of June. The active user count stayed relatively stable, starting at 1.1K in late March and ending at 1K in late June.
Horse Paradise: My Dream Ranch by App Holdings saw a significant spike in downloads in early May, reaching 2.7K, and another spike in mid-June, reaching 5.1K. Revenue remained low, peaking at $175 in late March and generally staying below $100 for the rest of the quarter. Active users hovered around 20K throughout the quarter, with a slight increase to 22K by mid-June.
Howrse - Horse Breeding Game from Ubisoft Entertainment had minimal changes in weekly revenue, peaking at $124 in early May and generally staying below $100. Active users saw a gradual decline from 2.1K in late March to 1.5K by the end of June.
For more detailed insights and data, visit Sensor Tower.